LiveEdu is a decentralized peer-to-peer project learning platform for people to improve their job skills in future technologies. LiveEdu is building the YouTube for online education and professional development.
We are taking one category out of YouTube and building it out into a bigger category of its own. Just as Twitch took the category gaming out of YouTube and built it into its own large vertical, LiveEdu is taking the category professional development out of YouTube.
The main participants in the LiveEdu network are project creators, viewers, moderators, API developers, colleges, schools, libraries, businesses and third-party online education companies.
We are an existing business, with team members from Amazon and Y-combinator. LiveEdu is building the world’s largest project learning network starting with the eight topics: artificial intelligence, cybersecurity, game development, data science, cryptocurrencies, programming, design, and augmented and virtual reality.
Our network will be all opened for all topics in 2019. We aim to develop a decentralized online learning network that is not reliant on learning theory, but practical career skills by using real complete projects.
Project creators create educational projects and are paid monthly, lifelong royalty fees as viewers learn from their projects. We are emulating the token model of Steemit and applying it to LiveEdu.
In this paper we explain the token mechanics for the blockchain EDU smart contract tokens and how we intend to fully integrate EDU into the whole product, internal and external ecosystem.
The internal ecosystem participants are project creators (content creators), viewers (learners), community moderators, project quality moderators, and API application developers. The external ecosystem participants are businesses, schools, libraries, colleges and other professional development companies.
Our team members are from Amazon and Y-combinator. Over 1,000,000 people from 194 countries have used our product since we launched our alpha version at the end of 2015, with a focus on software development projects.
More than 13,000 streamers (project creators) created over 200,000 pieces of video content. In 2017 we launched premium projects and expanded the number of topics by adding the seven new topics: artificial intelligence, cybersecurity, game development, data science, cryptocurrencies, design, and augmented and virtual reality.
There are two main types of projects on LiveEdu, namely premium and non-premium projects. For the purpose of this ICO, only premium projects will be tokenized. Unlike non-premium projects, premium projects are educational, narrative, well structured and created with the sole intention of teaching.
It is the main project type LiveEdu has moved to focus on. Non-premium projects will be phased out as LiveEdu focuses on premium projects (hereafter known as projects).
There is no online project learning platform that teaches college students and professionals who have passed the beginner stage how to build complete products. LiveEdu does not target beginners, but those who have more than basic introductory knowledge of a field.
College students and professionals working in the industry use LiveEdu. They live in the US, China, Europe, Brazil and use projects to learn how to build complete products.
Our projects are available either as live stream or video. There are two types of blockchain companies, protocol and app blockchain companies. LiveEdu is like 99% of companies running an ICO, an app blockchain company.
We are building our blockchain smart contract technology on top of an existing blockchain, namely Ethereum, using ERC20 tokenization mechanics.
LiveEdu is using similar blockchain smart contract mechanics to Steemit. We use EDU blockchain smart contracts in our network for payments and rewards. In about three years, we will launch our own protocol after we have built out our external ecosystem.
Market and Competition Analysis
“The global market for training expenditures in 2013 was about $306.9B.” North 2 America dominates this market with 46%, followed by Europe with 29%. Companies and individuals continue to spend large amounts on professional development.
More people worldwide are using learning platforms in order to improve their skills to meet certain practical requirements for new jobs, as well as to satisfy their own curiosities. Trends emerging in the industry include live streaming learning, peer-to-peer learning, advanced self-learning, project learning, mentorship-based learning, gamified learning and group-based learning.
Note that the market for VR, AR, AI and cryptocurrency education is nascent and not covered by any player yet. LiveEdu does NOT compete directly with existing professional development platforms as we are focused on practical projects (project learning) and users who have passed the beginner stage (post-beginners, intermediates, experts).
LiveEdu focuses on the intermediate to expert educational levels, while other existing professional development sites are focused primarily on beginners. We address the main reason people start learning new skills: building a product.
We don’t see Coursera, Udemy or Udacity as competitors; but as potential partners to work with. We see them as customers and distribution partners and plan to syndicate our content to them via our API.
Those sites are great for beginners to learn theory and introductory topics. LiveEdu does not provide this, but emphasizes teaching people, who are above the level of these sites, how to build a complete product, e.g a VR Game, an AI Bot, a Bitcoin auto-trader. You could think of Coursera, Udemy and Udacity as kindergarten and LiveEdu as high school.
Variety of programs
Generally, universities or colleges will have only selected courses. If someone wants to enroll in a different program, they have to choose a different college. But it is possible to enroll in any type of program/course online.
This learning platform will be more beneficial for the working professionals to improve their skills as they don’t have time for a full-time program in a college or university.
Availability of resources
Popular online learning platforms like Coursera provides only the video tutorials of the instructors. But LiveEdu platform provides a dedicated live stream channel for each category (eg. Programming) containing more than 1000 videos in the playlist. If a user is not available for a particular live stream, they can always view the videos offline by downloading it from the platform.
The learners can attend the sessions by sitting comfortably on their favorite couch/sofa and wearing casual clothes. Also, they don’t have to commute by train, bus, car or bike for attending the sessions.
In classroom-based lectures, some students may feel shy to ask questions or clarify their doubts with the instructors or lecturers. The chat window is very useful for students like them as they don’t need to ask face-to-face questions. Instead, they can simply type their queries using the chat window.
- Profil link